Replace a walkthrough's model. The new Model file button in the 3D viewer's controls shows which file the walkthrough uses, with its size, and lets you download it or swap it for another .glb or .gltf file. The new file is optimized like any upload, and your saved views, camera paths and comments stay as they are.
Ground at level 0. When a model reaches below its level 0, like a building with a basement, a new switch in Tools moves the ground up to level 0. What is below it then sits underground instead of standing on a plinth, and you can still see it from underneath. The choice is saved with the walkthrough and its share link opens with it.
More neutral lighting, and clearer glass. The materials view now lights a model with a neutral grey studio instead of a city sky, and glass no longer shows dark patches from the rooms behind it.
Truer colours from compressed models. When many materials in an uploaded model share one colour palette, as compressed exports often do, each material now keeps its own colour and transparency. Models uploaded before this keep the colours they were stored with: replace the model to bring them back.
The orthographic view no longer cuts off the ground. In orthographic, the ground used to stop in a straight line across the view, most of all when zoomed out. It now reaches every edge of the view and fades into the paper toward the far side, as it does in perspective. A view inside a building still stays inside it.
Everything made from a walkthrough, in one Library. The Library button under the 3D view, in both Views and Animation, now opens a grid of every render and video made from that walkthrough: AI renders of saved views, AI videos of camera paths and exported videos. Filter by images or videos, and open any of them to watch or download. The Library opens at once: it loads in the background while you work, so a press shows the grid instead of a pause. Opening a video shows its first frame straight away, with a spinner over it, while the player loads; the player then starts from that same first frame.
Teammates get the Library and video export too. People you've shared a walkthrough with, and teammates in the workspace it belongs to, can open its Library, which shows what everyone made from it. They can also export videos and render with AI from the Animation tab, and teammates with edit access can edit the camera paths: add keyframes, change their timing and reorder them. Someone with view access watches. When two people work on a walkthrough at once, one person's saves no longer remove views or paths the other just added.
See a camera path in the 3D view, and rename it with a double-click. In the Animation tab, a new button beside each camera path draws it over the model: the route the camera takes, a numbered dot and a camera outline at each keyframe showing what it sees, and where the camera is at the playhead. Where the model hides the path, it's drawn dashed. Turn on as many paths as you like. Double-click a path's name to rename it.
Move a keyframe's camera right in the 3D view. Click a keyframe's dot or its camera outline to select it. Its point of view appears in the corner under its saved view's name, with a button to see it larger. If you can edit the path, a move-and-turn handle appears on the camera, lined up with the way it looks: drag an arrow or a grey dot to move it, or an arc to tilt or pan it. Change its field of view with the slider under its picture. These changes belong to the camera path alone and leave the saved view as it was. Reset to view, in the timeline, puts the keyframe back on its saved view.
The active camera path is clear, and the only one you edit. The path that Play, the share link and Export use shows its camera icon and name in blue, and the other paths sit a step darker. Click anywhere on a path, its name, its icon or its keyframes, to make it the active one. In the 3D view only the active path's keyframes and curve can be selected and edited; other paths are drawn for reference, and making another path active moves editing to it. A keyframe's field of view, set in its preview in the corner, saves with that keyframe.
A view cube. A cube in the top right corner of the 3D view turns with the camera. Click a face to look from that side, or an edge or corner to look from between them.
The section cut fills what it cuts. In the clay view, the parts of the model the cut goes through are now filled in, as on a drawn section, instead of showing only an outline. A Fill switch in the section cut's options turns it off. The point the camera turns around is now a small dot.
Controls & Shortcuts, up to date. The Controls & Shortcuts window lists the latest ways to move around, from the view cube to the section cut and editing camera paths.
Save a view from the strip. A Save View card at the end of the Views strip saves the camera as it is right now as the next view, with its picture.
Fullscreen works everywhere. Where a browser won't make the viewer fullscreen, as on an iPhone, the fullscreen button now makes the 3D view fill the whole window instead. Press Escape or the button again to go back.
The loading picture keeps its colours in dark mode. The saved view shown while a walkthrough loads now appears as it was captured, instead of inverted.
The timeline's scrollbar moves into its footer. The horizontal scrollbar now shares one row with the zoom slider under the timeline, so the timeline keeps more room, and a selected keyframe's outline is thinner.
A tidier set of controls. The 3D viewer's controls are grouped into a few buttons, each opening a small panel:
- Settings: the materials view, and the performance monitor, which now starts closed on every visit.
- Render settings: field of view, orbit or first person, perspective or orthographic, and ambient occlusion, shown only in the materials view.
- Tools: section cut, ground at level 0 and saved view labels.
- Fullscreen and Model file.
Every option in these panels, and in the section cut's options and the model file, now has a small icon beside its name, and the panels follow the app's lighter menu style: a softer edge, rounded rows that tint when you point at them, and larger, calmer text.
The half-resolution switch is gone.