Animate a splat walkthrough. Splat walkthroughs now have the same Animation tab as 3D model walkthroughs. Your saved views become keyframes on a timeline: drag a keyframe's edge to set how long the camera takes to reach the next view, drag keyframes to reorder them, add the current camera as a new keyframe, and keep several camera paths side by side. Press Play, or the Space bar, on the Animation tab to watch the camera fly the path.
Export the film, or render it with AI. Export video turns the path into a 1080p MP4. It downloads straight away, and a copy is saved to your Library. Render with AI opens on the path itself, with the same video models as 3D walkthroughs. The walkthrough's Library button shows every film and render made from it.
The same menus as 3D walkthroughs. The buttons down the right of a splat walkthrough are now the 3D walkthroughs' Settings, Render settings, Fullscreen and file menus. Settings has the background colour and the walking speed. Render settings has the field of view, Orbit or First person, and Reset view. The file menu shows the scan's name and size, with Download.
Orbit any spot, and see what you orbit. Double-click anywhere on the scan to orbit around that spot: the camera turns to it and stays where it is. A small dot marks the point you're orbiting while you move, then fades out. The pointer is the same ring as on 3D walkthroughs, here and on share links.
Big scans stay smooth. A scan with more splats than your device can draw at once now loads with level of detail: far-away parts of the scan are drawn with fewer, larger splats, so the frame rate holds however big the file is. Scans far from their origin, such as large site scans, also load with full precision, so they no longer show stripes up close.
Smaller scan files. A PLY or .splat scan is compressed to SPZ in your browser before it uploads, which makes it about a tenth of the size. It uploads faster and opens faster for everyone who views it, with little to no visible difference.
More of the 3D walkthrough tools. Splat walkthroughs now have the view cube in the corner, a section cut (Tools, then Section cut: plan, front or side, with position, rotation and flip), the performance monitor in Settings, and Replace scan in the file menu. In Orbit mode, W, A, S and D move you along the ground and Q and E move you down and up, as on 3D walkthroughs. On the Animation tab you can show a camera path in the view, click a keyframe to see its point of view, and move or turn that camera with its handles.
Present Live and camera paths on share links. You can present a splat walkthrough live, and viewers on its share link can follow your camera. Share links now play the walkthrough's camera path when you press Play or the Space bar.
Saved views keep what you were looking at. A view saved while walking in first person now orbits around the spot in the middle of your view. Before, it kept an older orbit point, so the view could open turned away from what you saved. Saving a view never moves the camera, and its picture is now a sharp 16:9 frame like 3D walkthroughs' views. Each view's menu also has Refresh thumbnail and Refresh all thumbnails.