Arnold
Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects by Autodesk.
Autodesk Arnold is part of Autodesk Maya and Autodesk 3ds Max as an interactive renderer. Arnold is compatible with Maya, 3ds Max, Houdini, and Cinema4d. Check out Arnold here.
Maya
The Arnold for Maya User Guide explains how to use the MtoA plugin and how to work with Arnold in the Maya user interface. Docs for Baking to Texture are here.
3DS Max
The Arnold for 3ds Max User Guide explains how to use the MAXtoA plugin. Docs for Baking to Texture are here.
Cinema4D
The Arnold for Cinema 4D User Guide explains how to use the C4DtoA plugin and how to work with Arnold in the Cinema 4D user interface. Docs for Baking to Texture are here.
Houdini
The Arnold for Houdini User Guide explains how to use the HtoA plugin and how to work with Arnold in the Houdini user interface. Docs for Baking to Texture are here.
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