🖼️Baking Textures and Lighting

You can greatly increase the visual fidelity of your 3D Presentations at a low-performance cost by pre-rendering or baking the lighting into the textures of your models via a Rendering Engine.

This is an Advanced Workflow and requires intimate knowledge of Materials/Texturing, UV Unwrapping/Packing, and Rendering.

Popular Render Engines that support the pre-rendering of lighting to a texture (Baked Lighting). Your scenes will look virtually the same as your static renders minus view-dependent or cumulative effects that depend on camera position such as raytracing.

Baked Lighting is excellent for larger 3D scenes that require high-quality visuals across devices.

V-RayRedshiftOctaneBlender CyclesCoronaKeyshotArnold

Last updated