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Prerendered 3D (Baked Lighting)

You can greatly increase the visual fidelity of your 3D Presentations at a low-performance cost by pre-rendering or baking the lighting into the textures of your models via a Rendering Engine.
This is an Advanced Workflow and requires intimate knowledge of Materials/Texturing, UV Unwrapping/Packing, and Rendering.
Popular Render Engines that support the pre-rendering of lighting to a texture (Baked Lighting). Your scenes will look virtually the same as your static renders minus view-dependent or cumulative effects that depend on camera position such as raytracing.
Baked Lighting is excellent for larger 3D scenes that require high-quality visuals across devices.
Last modified 1mo ago